Sango Fighter (PC, 1993)

Sango Fighter, again, is a game few will know. It’s a Chinese-made fighting game, in the Street Fighter mold. For MS-DOS. Remember that? :)

Sango Fighter

Since the game is Chinese, and not originally intended to be distributed in the West, it’s… well, exotic. The fighters don’t look angry, they look ceremonial, and painting-like epic. Their looks… let’s say me and my friends gave most of them nicknames, such as “the bearded guy” or “the barkeep”. :) Their battle cries… How heroic does “oyyyy!” sound? :) And you have to see some of the winning poses to believe them…

But it played great.

It was a game where you always felt you could become a little better – and not, like in more recent games, by memorizing and practicing a 12-button combo, but by using about 5 special moves per character (other than the basic ones). No matter how fast the other guy was, there was always a way to move faster and counter his move – not out of cheapness, but because you really could perform the counter-move faster. When we got good, we were really good – our matches became epic, as we countered move with counter-move with counter-counter-move. Wheels within wheels within wheels, and other Dune quotes. :)

This is the fighting game I’ve played the most in my life, with the second one being the PC port of Super Street Fighter 2 Turbo. And I still have fond memories of it. Current fighting games seem to be either graphical show-offs, button mashers, or simply combo memorizing games… not Sango Fighter.

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