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	<title>Comments on: Robocop (ZX Spectrum / Commodore 64, 1989)</title>
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	<link>http://www.thegamesofmylife.com/2005/11/04/robocop-zx-spectrum-commodore-64-1989/</link>
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		<title>By: custom clock</title>
		<link>http://www.thegamesofmylife.com/2005/11/04/robocop-zx-spectrum-commodore-64-1989/#comment-9374</link>
		<dc:creator>custom clock</dc:creator>
		<pubDate>Sun, 07 Feb 2010 02:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamesofmylife.com/?p=30#comment-9374</guid>
		<description>Do you think that is the simplest way to prove your point?</description>
		<content:encoded><![CDATA[<p>Do you think that is the simplest way to prove your point?</p>
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		<title>By: Chiptunes and Demoscene and 8bit Nostalgia &#8211; These Are A Few Of My Favorite Things &#124; DjFREQ.com</title>
		<link>http://www.thegamesofmylife.com/2005/11/04/robocop-zx-spectrum-commodore-64-1989/#comment-9182</link>
		<dc:creator>Chiptunes and Demoscene and 8bit Nostalgia &#8211; These Are A Few Of My Favorite Things &#124; DjFREQ.com</dc:creator>
		<pubDate>Thu, 17 Dec 2009 06:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamesofmylife.com/?p=30#comment-9182</guid>
		<description>[...] brother and I discussed and shared (to exhaustion) chiptunes tonight. 8bit demoscene &#8220;Robocop on Commodore 64&#8221; type [...]</description>
		<content:encoded><![CDATA[<p>[...] brother and I discussed and shared (to exhaustion) chiptunes tonight. 8bit demoscene &#8220;Robocop on Commodore 64&#8221; type [...]</p>
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		<title>By: Felipe</title>
		<link>http://www.thegamesofmylife.com/2005/11/04/robocop-zx-spectrum-commodore-64-1989/#comment-8778</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Tue, 17 Mar 2009 17:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamesofmylife.com/?p=30#comment-8778</guid>
		<description>Hey! Robocop could jump in the original arcade game! Against any physics you could control the jump &quot;airbone&quot;! But it was great and part of the gameplay!</description>
		<content:encoded><![CDATA[<p>Hey! Robocop could jump in the original arcade game! Against any physics you could control the jump &#8220;airbone&#8221;! But it was great and part of the gameplay!</p>
]]></content:encoded>
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	<item>
		<title>By: kalateur</title>
		<link>http://www.thegamesofmylife.com/2005/11/04/robocop-zx-spectrum-commodore-64-1989/#comment-160</link>
		<dc:creator>kalateur</dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamesofmylife.com/?p=30#comment-160</guid>
		<description>Robocop, what a great game!!! 
i loved the samples that you can hear at 128k&#039;s speccy...&quot;serve the public thrust&quot; and so. Although the game was very easy(i finished it several times the first day), i&#039;ve never feel tired of it.  This game is the better of the robocop&#039;s series(Robocop 3&#039;s a crap!!)...</description>
		<content:encoded><![CDATA[<p>Robocop, what a great game!!!<br />
i loved the samples that you can hear at 128k&#8217;s speccy&#8230;&#8221;serve the public thrust&#8221; and so. Although the game was very easy(i finished it several times the first day), i&#8217;ve never feel tired of it.  This game is the better of the robocop&#8217;s series(Robocop 3&#8217;s a crap!!)&#8230;</p>
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