Medieval: Total War (PC, 2002)

This game has a big problem. The load times. For some reason, in my Athlon XP 2000 with 1 GB of RAM and a fast hard drive, they’re huge - not “read a book”-like, but, still, 30-60 seconds to load a battle and 30-60 seconds to come back to the main map are, IMO, too much. Especially since Rome: Total War, their more recent and even more detailed game, actually has shorter load times.

That’s the problem. In almost every other respect, Medieval: Total War is virtually perfect.

Medieval: Total War 1

Medieval: Total War 2

M:TW, like its predecessor Shogun: Total War and its successor Rome: Total War, is a historical turn-based strategy game with fantastic real-time battles. These are really wonderful - no other game, except perhaps Close Combat, simulates a battle so well - and that one was squad-based. This one, though, can have armies of 10.000 men. On each side. And they all move, shout, fight and, possibly, die.


This engine is so advanced that people have used it to re-create real medieval battles. And it can be played against another person, on the Net.

Yet, M:TW is also more than fancy battles. The full strategic game is also great - especially if you like history. Many historical events happen, or can happen if all the requirements are met, at the proper times - such as the Inquisition, or the coming of the Golden Horde (which, historically, would have conquered most of Europe if it hadn’t been called back due to its Khan having drunk himself to death. Thank alcohol for not having a Mongol Europe! :)).

And there are so many ways to play. Want to control the Spanish and launch crusades to the Holy Land? You can. Want to play as the French or the English and fight the Hundred Years War? Or play as the Almohads (who we called “Moors” some centuries ago) and stop the Iberian Reconquista? Want to change the fate of the Byzantine Empire, which was in fact the eastern part of the Roman Empire, centuries after the best known Western part had fallen? Or build a trading empire as Italy (except the Papal States - and beware the Pope in this game, believe me)?

Just writing this makes me want to play it some more. :)

And what about the expansion pack, The Viking Invasion? Not only does it add some more units and playable factions to the main game, it also adds a completely new campaign, set in about 900 A.D., set in the British Isles… but before there was such a thing as Britain, or even England. Technology is less advanced, most of the territory is still forest, there are small states such as the Scots, the Irish, the Welsh, the Mercians and the Saxons, and, of course, there’s the threat that gives the expansion its name: the Vikings! Which, again, play in a different way - while other factions must defend their territories, improve the infrastructure in them, deal with a few attacks while they get powerful enough, and them slowly expand… the Vikings, on the other hand, earn most of their money by pillaging other territories - invading, crushing any defenses, they demolishing any remaining fortifications and buildings for money… and then leaving, and attacking again, somewhere else!

Just yesterday I, with a 900-man Viking army, defeated an army of more than 4000 Irishmen. And I still remember some parts of that battle. They sure didn’t bother me again for a while… :)

1 Response to “Medieval: Total War (PC, 2002)”


  1. 1 goaster

    Do you think because this game is very popular and a lot of people are playing this is the reason why it’s taking your game to load so slow?

Leave a Reply






Bad Behavior has blocked 130 access attempts in the last 7 days.

Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal