Doomdark’s Revenge (ZX Spectrum / Commodore 64, 1984)

In 1984, there was a little game for a little 48 KB machine which amazed everyone – nobody had done something like that with a computer (even a “bigger” one) before. You may have heard about it. I’ve even mentioned it here, some time ago: Mike Singleton’s Lords of Midnight.

In the same year (!!!), Mike surpassed himself, with a game that was even bigger, better, more complex and detailed, more varied… and still used only 49152 bytes of RAM. It wasn’t very well named, though. The game was Doomdark’s Revenge.

Doomdark's Revenge 1 Doomdark's Revenge 2

Why wasn’t that a good name? Because Doomdark, the villain from the first game, was, indeed, dead, after his defeat in LoM. Really dead, not “undead”. The “revenge” was from his daughter, Shareth the Heartstealer, who was even more powerful and evil (aren’t they always?), and who wanted Luxor the Moonprince to pay… because she had wanted the pleasure of killing her father for herself. Nice daughter, isn’t she?


But the game was amazing. Instead of the “us versus them” of LoM, this game had several different races, with hierarchies of command (lieges and vassals, and their vassals, and so on), who moved around by themselves, waged war, and all that was mostly unpredictable. Every lord had characteristics, like being good, or evil, or reckless, or brave, or cowardly, or slow, or treacherous… The villainess, Shareth, also had her own goals, recruiting lords and their armies to her cause.

How unpredictable was the game? So much that, sometimes, Shareth herself was killed in battle, far away from you. (no, that didn’t end the game – you also had a mission, to rescue Luxor’s son, Morkin, who was kidnapped in the very well-written short novel that game with the game.)

A far cry from today’s largely scripted games, isn’t it? And, unfortunaly, an idea that was never seen again, as far as I know. The villain is either stopped by the hero, or isn’t stopped at all. I know it makes things more epic, but… Doomdark’s Revenge, with its unpredictability, made me feel that, while I could affect the world, it didn’t revolve around me. (the other extreme of that equation, by the way, is an MMORPG – where, sure, the world doesn’t revolve around you, but you also can’t affect it in any lasting way, because the world is more like a “playground”, and it must remain mostly the same for other players. “Look, but don’t touch.” But I digress.)

As with every Spectrum game, you can get it at World of Spectrum.

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