Remember Laser Squad, already mentioned here? Still one of the best turn-based tactical games, and, at the time, completely unique. Later, the author, Julian Gollop, created the X-Com: UFO Defense series, also known as UFO: Enemy Unknown (the first game will have its own entry here, in the future), which is still popular these days.
But in 2002, 14 years after Laser Squad, Julian created one of the best play-by-email games ever, Laser Squad Nemesis.
If you try out this game, it’ll seem overly complicated at first - so many options, so many buttons, and, truth be said, the game could really use some decent tutorials, and a help system. Not to mention better graphics and sound. Those weren’t the priority, obviously, but one thing doesn’t prevent the other.
Oh well… what remains is still a fascinating game, especially because you’re playing against other, living people (unless they’re dead, but then again, zombies can’t play games). Basically, each player has several points to “buy” the members of a team, choosing from 4 different races: the Marines (standard humans, mobile but fragile, need a lot of teamwork to survive), the Machina (slower but tougher, with a lot of ranged firepower), the Spawn (think the Zerg from Starcraft) and the Grey (Roswell-style aliens, with mind control, shields, etc., but very fragile). Then, each player must defeat the other one - either by killing the other entire team, by having more kills than the other if they reach the previously set turn limit, or by destroying some special Headquarters units in HQ games.
As I said, the game is turn-based and played by email (though there’s an optional web interface which allows playing without an email account) - you download a small file, open it (which fires up the game), see what happened in the previous turn, then set new orders, and send a newly created file to the server (which is an option in the game client, no need to do it by hand). When the other player does the same, both receive new turn files. Rinse and repeat.
A very interesting feature of the game is that, unlike in the original Laser Squad, or most similar games, in LSN every turn happens simultaneously. That is, you send your orders, the other player does the same, and then both happen at the same time - each turn consists of 10 seconds, and everything happens as the players ordered - though, of course, they don’t control what the other player does.
Try it. The game is subscription-based (very cheap, too), but you can try out some missions before paying. Here’s the link: Laser Squad Nemesis official site.
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