Archive for December, 2005 Page 2 of 2



Dark Temptation

The Nintendo DS tempts me more and more. Will I be able to resist it for long? :?

A curiosity: I went to two stores today in Lisbon (Vobis and Worten, in Vasco da Gama), and console availability was like this:

Both had lots of Gameboy Micros and PSPs.
One of them had GBA SPs, the other didn’t.
Neither had DSes (although they had DS games).

Article: “Eight Myths About Video Games Debunked”

On PBS: Eight Myths About Video Games Debunked. A wonderful article that all the Hillary Clintons of the world should read.

Back to Puzzle Pirates

Yup, I’m back. For some reason, from time to time I feel an overwhelming urge to play Puzzle Pirates again… weird, I know. I’m that guy in the center, though I’m now a little more well dressed than when that screenshot was taken. :)

Puzzle Pirates

Maybe it’s because it’s the only MMORPG where progress doesn’t depend mainly on time invested, but on skills.

Or the only one where almost everyone plays “in character”. Avast, ye landlubbers! Shiver me timbers! Yarrr! :D

What’s odd is that I don’t really like puzzle games (such as Tetris, Bejeweled, etc.) that much…

Finished Path of Radiance; now playing…

Ultima VII! Using Exult, an open source Ultima VII engine for modern operating systems (because the original game used a weird memory manager that only works in MS-DOS, and in very specific MS-DOS configurations, at that.)

Ultima VII

Continue reading ‘Finished Path of Radiance; now playing…’

More about the Nintendo Revolution

All of the following are rumors, coming from my “Nintendo” subscription in Google News:

  • The Revolution should be released around Thanksgiving 2006 - which, to non-Americans, means November.
  • The “Revolution” name still isn’t final, though I personally love it. :)
  • It will use 2 kinds of DVDs: single-layer (4.7 GB) and dual-layer (8.5 GB). It will also read GameCube mini-DVDs (1.5 GB), as it’s fully backward compatible.
  • Specs-wise, it doesn’t look too impressive compared to the Xbox 360 and the PS3 - it’ll be basically a “Super GameCube”, with about 2-3 times the power as the GC. Still way ahead of the first Xbox, though - and, knowing Nintendo, they’ll be able to do more with less. Remember that the “tiny” ‘Cube had games, such as Metroid Prime and Resident Evil 4, which looked better than anything on the (better on paper) Xbox.
  • It’s also rumored to be ridiculously cheap - $200, or even $150 - at launch. Wasn’t the PS3 going to cost $600? :)
  • Nintendo has also stated that the ways in which people moved the controller in the demonstration video were exaggerated - instead of arms swinging wildly, it will be more like using a mouse (in 3D, of course). For most games, at least - in some, however, the point will be to do realistic movements, such as in a swordfighting game.
  • Confirmed games include a new, seamlessly online Super Smash Bros., a new Hideo Kojima game, and Metroid Prime 3.

Sonic Heroes: first impressions

I received it last Friday, for the GameCube, and played it yesterday for a couple of hours.

First, let me say that this is my first Sonic game since the original ones for the Megadrive (I have the 2 Sonic Adventures ordered, but one of them is back-ordered and so they haven’t arrived yet). This means that it’s also my first Sonic in 3D.

Sonic Heroes

From what I’ve played so far: the graphics are good. Not great, but good. Voice acting is… OK. The levels themselves look very, very nice, and the sense of speed is absolutely amazing. The camera, however, is quite poor - quite often you have to use your memory about what you’ve seen earlier, because you’re not seeing where you’re going - the camera takes too long to turn.

Even though the game is fully 3D, it plays (at least, so far - I’ve just got past the first boss) much like the old 2D games, in the sense that it’s quite linear - it’s always obvious where you have to go, and there’s not really any exploration, except to look for hidden areas and items. In other words, instead of free exploration like, say, Mario 64 or the 3D Zeldas, Sonic Heroes plays more like an “obstacle course”. A beautiful and varied one, though.

As you’ll know if you’ve read any (p)review or seen any ad for the game, you don’t just play one character, but a team of 3. There are 4 different teams, with slightly different storylines, goals, game styles and difficulty levels. Basically, however, each team has one “Speed” character, one “Power” character and one “Flight” character (for instance, in Team Sonic, they’re Sonic, Knuckles and Tails, respectively). In many parts of the game, you have to use a specific kind of character, though many challenges can be overcome with different characters, and sometimes you even get to choose paths, such as one which requires Power and one which requires Flight.

So far, I’m enjoying it, and thanks to its being a Player’s Choice game, it was quite cheap, too. :)

Fire Emblem: Path of Radiance: continuing impressions

Spent half of yesterday playing it. The game keeps getting better and better. Most of my characters have now changed classes, and a couple of them are absolute killing machines. But, finally, there have been decent bosses - “decent” as in “I have to use several characters at the same time to stand a change”, instead of “I have to hit them a couple more times”, as most of them were in the first half of the game.

The story is really good, and actually quite mature, even though the game doesn’t have a drop of blood.

2 of my characters have died so far, which isn’t bad. I really prefer to play “realistically”, instead of attempting a “perfect game” - though I have reset and reloaded a couple of times, due to really stupid deaths.






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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal