Archive for the ‘2000s games’ Category

First impressions: Lost in Blue

Wednesday, January 4th, 2006

Hmm, there surely have been a lot of “first impressions” recently… I really must get back to this blog’s original theme, “the games of my life”. I have a bunch of them in the queue, but with the new DS, then Christmas, then the New Year, I haven’t had any free time. :(

Anyway, Konami’s Lost in Blue is a very unique experience. To put it simply: you end up on a deserted (so far, at least – I haven’t gone far in the game, yet) island, and you have to survive, and eventually escape. Of course, easier said than done, as you have to rest, eat, drink, take care of yourself, and those are certainly not easy. In fact, I bet that you’ll starve to death a lot, when first playing.

Eventually, you begin to get your bearings in the island, and learn some ways of improving your situation – for instance, it wasn’t until I used a stick and a sharpened rock to build a crude spear, to use for catching fish, that I stopped being almost starving all the time. Of course, the situation still isn’t great. Plus, on the second day a girl also washes up at the island – while she offers a few suggestions, and can cook (much of the food can’t be eaten raw), she also has quite poor eyesight, and has lost her glasses, so you have to take her by hand even just to go to the nearby river and let her drink some water. In short, you have to take care of her as well.

From the manual, I see that there are other things I can do, such as lay traps, or even hunt animals. But I haven’t done that yet.

Still, the game is quite intriguing. And it uses the DS’s capabilities well – for instance, you have to use the stylus to dig in the sand and look for clams, and to build a fire, after you use the L and R buttons to turn a stick around, you then have to blow into the microphone. It works better than it sounds, trust me.

Hopefully, I’ll be able to play it more, in the following days. But I got Nintendogs as a present, 2 days ago… and there’s still Mario 64, and Meteos, and Mario Kart, and Metroid Fusion, and Advance Wars, and… so many games, such little time. :)

First impressions: Super Mario 64 DS

Friday, December 30th, 2005

Bought it last night. Still haven’t had much time to play it. Got 4 stars so far (all of them in the “Bob-omb Battlefield”), out of 150, and I played the 8 mini-games which don’t need to be unlocked.

I’ve never played Mario 64 on the Nintendo 64, only in emulators, but the DS port is technically excellent – the characters, in particular, noticeable have more polygons than on the N64, and the game is perfectly smooth and fast. Even though graphically it’s not a game on the same league as modern ones on “big” consoles (after all, the original is 9 years old), it’s still considered by many people (just google for it) as one of the best platform games of all time, if not the best. The game’s design is brilliantly original, and the game takes us to another world in a way almost nothing else can.

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First impressions: Meteos

Friday, December 23rd, 2005

Bought it yesterday, and played it for an hour or so. Here’s a few random thoughts:

Meteos
  • It’s a puzzle game, as everyone knows. Reminds me of Bejeweled and Puzzle Pirates‘ bilging puzzle, with a little bit of Tetris added to the mix. Basically, pieces (called “meteos”) fall from the top, and you don’t control them there (unlike Tetris); instead, you have to move them, after they’re down, using the stylus, to make columns or rows of three or more identical meteos. When you do so, they “ignite” and move to the top, taking everything on top of them with them. The goal is to make them leave the screen (if you’re competing with another player, or a “bot”, it’s even more important, as they fall into their screen), but sometimes you need to make more than one column or row quickly so they have enough thrust to leave the screen.
  • The graphics are really great. For some reason, even though it’s using the same screen(s) as GBA games, the game seems much more colorful and “hi-res” than them. The game’s presentation is fantastic – those guys have put more care into the game’s menus than many developers put into entire games!
  • Music and sounds are excellent, too. Dozens of different tunes, in many separate genres – reminds me, in a way, of Star Control 2. I’ve heard techno, trance, rock, even something like country, there. And you can unlock many tracks to play in the “extras” section.
  • Each “planet” has different graphic styles, different music, and different rules. Even though the game’s basic rules are the same, in each level you have to adapt to different conditions – for instance, gravity may be lowered (which means you have to make simple rows or columns really fast) or increased (forcing you to plan your moves and make big combos). This is only one example, there are many more variations.
  • There are lots of unlockables. New planets, materials, items and tunes. You’ll have to play a lot to get them.
  • Can be played with up to 4 players, though I haven’t done so yet.

So far, I’m happy. :)

First impressions: Mario Kart DS

Friday, December 16th, 2005

Finally, and (warning: cheap shot at the PSP incoming!) since the DS is all about games, unlike certain other “media centers which also play games” I could mention :) , what about some games?

Well, I only have one yet, Mario Kart DS, which came in the bundle I bought. And I haven’t played a lot of it yet (it was late yesterday, and now I’m at work).

Mario Kart DS

Still, some first impressions:

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Back to Puzzle Pirates

Tuesday, December 13th, 2005

Yup, I’m back. For some reason, from time to time I feel an overwhelming urge to play Puzzle Pirates again… weird, I know. I’m that guy in the center, though I’m now a little more well dressed than when that screenshot was taken. :)

Puzzle Pirates

Maybe it’s because it’s the only MMORPG where progress doesn’t depend mainly on time invested, but on skills.

Or the only one where almost everyone plays “in character”. Avast, ye landlubbers! Shiver me timbers! Yarrr! :D

What’s odd is that I don’t really like puzzle games (such as Tetris, Bejeweled, etc.) that much…

Finished Path of Radiance; now playing…

Sunday, December 11th, 2005

Ultima VII! Using Exult, an open source Ultima VII engine for modern operating systems (because the original game used a weird memory manager that only works in MS-DOS, and in very specific MS-DOS configurations, at that.)

Ultima VII

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Sonic Heroes: first impressions

Monday, December 5th, 2005

I received it last Friday, for the GameCube, and played it yesterday for a couple of hours.

First, let me say that this is my first Sonic game since the original ones for the Megadrive (I have the 2 Sonic Adventures ordered, but one of them is back-ordered and so they haven’t arrived yet). This means that it’s also my first Sonic in 3D.

Sonic Heroes

From what I’ve played so far: the graphics are good. Not great, but good. Voice acting is… OK. The levels themselves look very, very nice, and the sense of speed is absolutely amazing. The camera, however, is quite poor – quite often you have to use your memory about what you’ve seen earlier, because you’re not seeing where you’re going – the camera takes too long to turn.

Even though the game is fully 3D, it plays (at least, so far – I’ve just got past the first boss) much like the old 2D games, in the sense that it’s quite linear – it’s always obvious where you have to go, and there’s not really any exploration, except to look for hidden areas and items. In other words, instead of free exploration like, say, Mario 64 or the 3D Zeldas, Sonic Heroes plays more like an “obstacle course”. A beautiful and varied one, though.

As you’ll know if you’ve read any (p)review or seen any ad for the game, you don’t just play one character, but a team of 3. There are 4 different teams, with slightly different storylines, goals, game styles and difficulty levels. Basically, however, each team has one “Speed” character, one “Power” character and one “Flight” character (for instance, in Team Sonic, they’re Sonic, Knuckles and Tails, respectively). In many parts of the game, you have to use a specific kind of character, though many challenges can be overcome with different characters, and sometimes you even get to choose paths, such as one which requires Power and one which requires Flight.

So far, I’m enjoying it, and thanks to its being a Player’s Choice game, it was quite cheap, too. :)

Fire Emblem: Path of Radiance: continuing impressions

Friday, December 2nd, 2005

Spent half of yesterday playing it. The game keeps getting better and better. Most of my characters have now changed classes, and a couple of them are absolute killing machines. But, finally, there have been decent bosses – “decent” as in “I have to use several characters at the same time to stand a change”, instead of “I have to hit them a couple more times”, as most of them were in the first half of the game.

The story is really good, and actually quite mature, even though the game doesn’t have a drop of blood.

2 of my characters have died so far, which isn’t bad. I really prefer to play “realistically”, instead of attempting a “perfect game” – though I have reset and reloaded a couple of times, due to really stupid deaths.

More games ordered

Monday, November 28th, 2005

All of them for the GameCube. I ordered them through the “buy used” option at Amazon.co.uk, where sometimes one can get great great deals.

  • Sonic Heroes (yup, another one)
  • Star Wars: Rogue Squadron III: Rebel Strike
  • TimeSplitters 2 (never played one of them, and this was the cheapest. :) )

I don’t know if I’ll get them before Christmas… I hope so.

I’m also struggling heavily with the tempation to buy Nintendo’s new DS/Mario Kart DS pack. Maybe I’ll do it in about two weeks, if money allows it.

Now playing: Fire Emblem: Path of Radiance, Beyond Good and Evil

Monday, November 21st, 2005

I haven’t had much time to play games, in the last few days. This weekend, I was ill (though, in the immortal words of Monty Python, “I got better”), and there has been a lot of other stuff to do. Still, I had a little time to “maintain my sanity”, and I’ve been playing two games, mostly.

The first of them is Fire Emblem: Path of Radiance, on the GameCube, which I’ve already mentioned a couple of times here. It keeps getting better and better – good story, interesting characters, more decisions to make, and, best of all, the need for different strategies in every level – not simply “advance and kill everyone in your path”. It’s really a joy to play.

The second one is a bit older: Beyond Good and Evil, also on the Cube (this isn’t an exclusive, though, it’s also available for PC, PS2 and Xbox). I’ve had this game for about a year, but for some reason had never got around to play it… until now. And it’s brilliant.

Beyond Good & Evil

IGN’s review, quoted on the back of the box, describes it as “Zelda for grown-ups”. While I don’t think that it’s a perfect description – among other reasons, because the Zelda games aren’t really for kids – it’s certainly a quick way to explain to people what the game looks and plays like. It’s an action/adventure game, with a great story (involving control of the media by the government – guess that’s where the “for grown-ups” bit comes from), and absolutely endearing characters. For instance, one of your “party members” is Pey’j, a pig-like humanoid – whose personality, voice acting and mannerisms make him more “human” and lovable than more than 95% of video game characters. Jade herself, the character you control, is one of the few female characters that is feminine without looking as if she’s just there for making male teens drool. :)

BG&E has been called “the best game nobody played”, as, while every review out there described it as brilliant, it almost didn’t sell. :( But you can probably still buy it, and cheaply, too. If you like the 3D Zeldas (Ocarina, Majora, Wind Waker), go buy it immediately; if not, or if you don’t know them, at least take a look at it; rent it, or something. It’s a work of art – so much that Peter Jackson recently contacted the main author, Michael Ancel, to create the game version of his next movie, King Kong.


Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
This work by Dehumanizer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal.