Archive for the '2000s games' Category Page 2 of 4



Too little gaming… :(

For the last few weeks, I haven’t had almost any time for gaming, unfortunately. That’s why there’s not much new stuff here, and on the Revolution blog. :(

This weekend, though, I finally had some time, and divided my time between 3 games:

So, 2 strategy games, and a shoot ‘em up. Not bad. :)

I really wish I had more time, though…

Now playing: Jets’n'Guns

Jets’n'Guns is a shoot’em up. One of the best I’ve ever seen - I’d rather not say “the best” outright, but I sure can’t think of a better one right now.

Jets'n'Guns

It’s a mix between R-Type and Tyrian, being closer to the latter. Technically, it’s certainly the best I’ve seen, with fantastic graphics, sound, music (by Machinae Supremacy), and never slowing down in the slightest. It’s also extremely varied, with lots of different scenarios, levels, enemies, mission objectives, weapons, ship upgrades, and so on.

If you like shoot’em ups, you owe it to yourself to at least download the shareware version, from the official site. Me, I bought it in a second ($20), and I have zero regrets.

First impressions: Lost in Blue

Hmm, there surely have been a lot of “first impressions” recently… I really must get back to this blog’s original theme, “the games of my life”. I have a bunch of them in the queue, but with the new DS, then Christmas, then the New Year, I haven’t had any free time. :(

Anyway, Konami’s Lost in Blue is a very unique experience. To put it simply: you end up on a deserted (so far, at least - I haven’t gone far in the game, yet) island, and you have to survive, and eventually escape. Of course, easier said than done, as you have to rest, eat, drink, take care of yourself, and those are certainly not easy. In fact, I bet that you’ll starve to death a lot, when first playing.

Eventually, you begin to get your bearings in the island, and learn some ways of improving your situation - for instance, it wasn’t until I used a stick and a sharpened rock to build a crude spear, to use for catching fish, that I stopped being almost starving all the time. Of course, the situation still isn’t great. Plus, on the second day a girl also washes up at the island - while she offers a few suggestions, and can cook (much of the food can’t be eaten raw), she also has quite poor eyesight, and has lost her glasses, so you have to take her by hand even just to go to the nearby river and let her drink some water. In short, you have to take care of her as well.

From the manual, I see that there are other things I can do, such as lay traps, or even hunt animals. But I haven’t done that yet.

Still, the game is quite intriguing. And it uses the DS’s capabilities well - for instance, you have to use the stylus to dig in the sand and look for clams, and to build a fire, after you use the L and R buttons to turn a stick around, you then have to blow into the microphone. It works better than it sounds, trust me.

Hopefully, I’ll be able to play it more, in the following days. But I got Nintendogs as a present, 2 days ago… and there’s still Mario 64, and Meteos, and Mario Kart, and Metroid Fusion, and Advance Wars, and… so many games, such little time. :)

First impressions: Super Mario 64 DS

Bought it last night. Still haven’t had much time to play it. Got 4 stars so far (all of them in the “Bob-omb Battlefield”), out of 150, and I played the 8 mini-games which don’t need to be unlocked.

I’ve never played Mario 64 on the Nintendo 64, only in emulators, but the DS port is technically excellent - the characters, in particular, noticeable have more polygons than on the N64, and the game is perfectly smooth and fast. Even though graphically it’s not a game on the same league as modern ones on “big” consoles (after all, the original is 9 years old), it’s still considered by many people (just google for it) as one of the best platform games of all time, if not the best. The game’s design is brilliantly original, and the game takes us to another world in a way almost nothing else can.

Continue reading ‘First impressions: Super Mario 64 DS’

First impressions: Meteos

Bought it yesterday, and played it for an hour or so. Here’s a few random thoughts:

Meteos
  • It’s a puzzle game, as everyone knows. Reminds me of Bejeweled and Puzzle Pirates‘ bilging puzzle, with a little bit of Tetris added to the mix. Basically, pieces (called “meteos”) fall from the top, and you don’t control them there (unlike Tetris); instead, you have to move them, after they’re down, using the stylus, to make columns or rows of three or more identical meteos. When you do so, they “ignite” and move to the top, taking everything on top of them with them. The goal is to make them leave the screen (if you’re competing with another player, or a “bot”, it’s even more important, as they fall into their screen), but sometimes you need to make more than one column or row quickly so they have enough thrust to leave the screen.
  • The graphics are really great. For some reason, even though it’s using the same screen(s) as GBA games, the game seems much more colorful and “hi-res” than them. The game’s presentation is fantastic - those guys have put more care into the game’s menus than many developers put into entire games!
  • Music and sounds are excellent, too. Dozens of different tunes, in many separate genres - reminds me, in a way, of Star Control 2. I’ve heard techno, trance, rock, even something like country, there. And you can unlock many tracks to play in the “extras” section.
  • Each “planet” has different graphic styles, different music, and different rules. Even though the game’s basic rules are the same, in each level you have to adapt to different conditions - for instance, gravity may be lowered (which means you have to make simple rows or columns really fast) or increased (forcing you to plan your moves and make big combos). This is only one example, there are many more variations.
  • There are lots of unlockables. New planets, materials, items and tunes. You’ll have to play a lot to get them.
  • Can be played with up to 4 players, though I haven’t done so yet.

So far, I’m happy. :)

First impressions: Mario Kart DS

Finally, and (warning: cheap shot at the PSP incoming!) since the DS is all about games, unlike certain other “media centers which also play games” I could mention :), what about some games?

Well, I only have one yet, Mario Kart DS, which came in the bundle I bought. And I haven’t played a lot of it yet (it was late yesterday, and now I’m at work).

Mario Kart DS

Still, some first impressions:

Continue reading ‘First impressions: Mario Kart DS’

Back to Puzzle Pirates

Yup, I’m back. For some reason, from time to time I feel an overwhelming urge to play Puzzle Pirates again… weird, I know. I’m that guy in the center, though I’m now a little more well dressed than when that screenshot was taken. :)

Puzzle Pirates

Maybe it’s because it’s the only MMORPG where progress doesn’t depend mainly on time invested, but on skills.

Or the only one where almost everyone plays “in character”. Avast, ye landlubbers! Shiver me timbers! Yarrr! :D

What’s odd is that I don’t really like puzzle games (such as Tetris, Bejeweled, etc.) that much…

Finished Path of Radiance; now playing…

Ultima VII! Using Exult, an open source Ultima VII engine for modern operating systems (because the original game used a weird memory manager that only works in MS-DOS, and in very specific MS-DOS configurations, at that.)

Ultima VII

Continue reading ‘Finished Path of Radiance; now playing…’






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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal