Archive for the 'GameCube games' Category Page 2 of 2



Second impressions: Fire Emblem: Path of Radiance

This was the game I played the most, this weekend. Since I already wrote some incredibly short “first impressions” a couple of days ago, these impressions are “second”. :)

Let’s see. The game is, as everyone probably knows, a turn-based tactical RPG, where your characters fight several kinds of missions against several kinds of enemies, becoming more powerful, and can be customized (up to a point) however you want. There’s also a story, and the characters have some personality, which is good.

The music is great; however, the graphics are not. They aren’t “bad” in any way, but the Cube is capable of much, much more. Still, the graphics aren’t really the point.

Although the game itself seems fairly linear, there are many ways to influence what happens. For instance, if a character dies, he or she really dies - no Phoenix Downs or anything like that. Although you can, of course, reset the console and try again, later battles are long and hard, so you will probably have to make some sacrifices by then. Besides, it’s fun to see variations of the story without playing a “perfect” game where everyone survives.

Many characters are optional, and not that easy to recruit. For instance, in one of the first missions, where you’re attacking a pirate ship, a girl riding a pegasus is already there fighting them, and after the first turn you can easily see that she won’t last long. But… if you can quickly move through the rest of the pirates, reach her and talk to her, she’ll leave that battle, and come back a few missions later to join you. If you don’t get there in time, you can still complete the mission, but that girl is lost to you for good. Choices like this are common in the game.

Mission objectives are varied: they include killing every enemy, killing a particular boss, reaching a particular place on the map, or, some of my favorites, defending a position for X turns. In those, the enemies never stop coming, you simply have to endure, move wounded fighters to the back and replace them with other characters (assuming you have them, of course), heal the wounded, protect your mages and healers, and so on. Sometimes you can even use a couple of characters to run towards a boss and kill him - it’s risky, it won’t win you the mission, and you’ll have to run back to your battle lines, but bosses tend to have some good weapons…

So far, a very good game.

New games: first impressions

Those 3 games have arrived, 2 days ago, but due to work (and work and work), I haven’t had almost any time to play them. Still, here are a few initial impressions:

Civilization IV

I love the new interface, presentation and music. And the new technologies narration by Leonard Nimoy is fantastic. However, I haven’t had much time to dwell into the game itself. Most of what I know about it is from reviews.

Civics come from Sid Meier’s Alpha Centauri, though it was called “Social Engineering” there.

Religion is a new concept in the Civ series, and it basically works these way: the first civilization to get to each of 7 particular technologies (e.g. Meditation for Buddhism, Polytheism for Hinduism, and so on) has one of its cities become a “holy site” for that religion (think Mecca or Jerusalem). The religion then spreads through trade routes, including to other civilizations. Cities can have citizens of several faiths, and you can build temples. You can also build missionaries to influence other cities (especially those of other players) more directly.

Both civics and religion are used in diplomacy - civs tend to like other civs with the same state religion, or using the same civics, more - and the other way around. They may even suggest changes to yours - such as Mao asking you to change to State Property. And you can also suggest changes to them.

Religions are, in game terms, the same. Political correctness and all that. Not like Europa Universalis 2, where each religion had particular bonuses and penalties…

Rome: Total War - Barbarian Invasion

Looks extremely promising, but my puny PC can’t really handle R:TW decently. Although load times are better than Medieval’s, the battles are much less smooth. And I have to lower the detail a lot for it to be playable - which, oddly enough, makes it look worse than M:TW (with maximum detail).

One to “devour” when I get a newer PC. Must… get… rich… :)

Fire Emblem: Path of Radiance

Only played through the first 2 missions (including the training one), so I have seen virtually nothing of the game. It’s like Final Fantasy Tactics / Shining Force - either a tactical RPG, or a tactical strategy game with heavy RPG elements. Lots and lots of classes, weapons and so on, with a nice story, and turn-based. Looks great, but I’ll only have anything to “report” after I spend some more time with it. Work, work, work… :(

New games ordered

Just ordered from Amazon.co.uk:

Yes, I’m in a strategy mood. :)
They should be here next week or so…

Resident Evil 4 for PS2 is out

See my Gamecube Resident Evil 4 review for more information.

According to reviews, it looks worse than the GC version, and has more slowdowns. Textures are simplified, and lighting is worse. On the other hand, it includes a lot of extras, including new missions and game modes, and it’s still one of the most impressive looking PS2 games.

If you have a PS2 but not a GC, I highly recommend this game - it’s fantastic. If you have a GC, on the other hand, you already have the best version of RE4 (I’m assuming that anyone with a GC but without RE4 is, well… intellectually challenged - or simply doesn’t like games at all, and bought the console “for the kids” - and RE4 certainly isn’t appropriate for them), though the PS2 version may still be worth a rent for the extras.

Resident Evil 4 (GameCube, 2004)

Back to the present decade for one of the best, most involving, most visually impressive, and most polished games games ever: Capcom’s Resident Evil 4. This is about the Nintendo GameCube version - the PS2 version isn’t out yet, and I’m sure it won’t be as good (I love my Cube. :))

Resident Evil 4

First, unlike previous Resident Evils, this one has a great control scheme, and a great point of view, which makes me wonder why it’s not used more often. The story is good, the game is creepy (almost scary, sometimes) from beginning to end. Great voice acting (again, unlike some previous REs… “master of unlocking”, anyone?). Some parts of the game are unforgettable: the big fight in the first part of the village… the first El Gigante… the “big fish” under the lake… the first time you fight a… oops, don’t want to spoil it for you. :) This time, there are no zombies… your enemies are human. Or at least, appear to be… They communicate among themselves, work as teams, go after you in several ways at the same time.

In RE4, you play Leon Kennedy, from RE2, who is sent to a mysterious rural area in Spain (it’s so rural that they still use pesetas instead of euros! :)) to investigate a clue about the kidnapping of the U.S. President’s daughter. Of course, things aren’t as they seem… (are they ever?)

I haven’t seen a GameCube or PS2 game that looks nearly as good as this one. And believe me, it’s not just a graphics fest. Let’s put it this way: I can still remember how I played through several parts, even though it was months ago. It’s simply an experience you won’t soon forget.

Really, buy this game.






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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal