Archive for the 'Misc stuff' Category

Bad news reporting: The Virtual Console Archive

Since I bought my Wii, a site I’ve visited regularly is The Virtual Console Archive, which has news and reviews related — you guessed it — to the VC.

However, in one of the last posts, there’s so much ignorance that I’m not even sure it’s a joke or not. I believe it isn’t, however. The post is called Commodore 64 games to join the Virtual Console, and it includes this gem:

All in all quite underwhelming news. The Commodore 64 isn’t even a console! The games have dated too much for them to be worth downloading unless they were 50 or 100 Wii Points at the most. At least that way you could spend your change on a novelty bit of nostalgia and fill up yet another of the 48 channel slots!

I don’t even know where to begin.

Isn’t a console? So what? I’d see it as “the VC isn’t limited to console games! Cool!”. Besides, the C64 was turned into a console in 1990 (by then, it was admittedly too late, and it wasn’t successful), simply by removing the keyboard and disk interface.

Have dated too much? I can’t believe this one – either this is a joke, or the reviewer never had anything but consoles in his life. The C64 compares favorably to the NES! Better graphics, better sound, and more varied game genres. In fact, a lot of C64 games were converted to the NES, and the ports were usually much worse. The C64, meanwhile, could do a Super Mario Bros. perfectly well. :) If C64 games were to cost “50 or 100 Wii Points at the most”, then they’d have to give NES games for free.

Really, to suggest that the C64 is more “dated” than the NES… Ah, youngsters, these days… :roll:

Oh, and one more thing: unlike what the news (and I’ve seen it in other places, too) suggests, this is not “C64 games coming to the VC”. This is a company (System 3) releasing ports and remakes (of their own games, and Epyx’s) for the VC (and they’re releasing some for the DS and PSP, too). The Virtual Console isn’t just a means for playing old console games; new games will be released for it (much like the Xbox Live Arcade), and in this case some of them are remakes or ports of old games. It doesn’t mean that we’ll be regularly seeing new C64 games there, among NES games, SNES games, and so on.

"Kids, these days…"

Older people tend to note how kids, today, have no sense of how much harder things were in the early days. But it can also happen in the opposite direction: if all you’ve ever known was something “bad”, you will probably consider it “normal”, and be satisfied with it.

For instance, if you were born under a dictactorship, it’s very likely that you won’t see your lack of freedom as a problem, especially if you don’t have any contact with people in more free societies. So kids will be satisfied, while their parents or grandparents may remember a time when you could say what you thought without being arrested, for instance.

But… what does all this have to do with games? (you were probably wondering if you’d arrived at another blog by mistake…) Simple: the lack of originality in today’s games.

Most young gamers (say, under 20) probably don’t see a problem with games, these days. To them, it’s perfectly normal to be able to say “it’s like C&C” or “it’s like Counter-Strike, only with…”. To them, there are probably fewer than 10 game genres, and that’s OK. You like some, you dislike the rest.

If you’re 30 or so, however, and a gamer (not simply someone who plays a game from time to time), you’ll be bored with most of today’s games, and for a reason. You remember the early 80s.

I’ve had difficulty in explaining those times to younger people, because they seem inconceivable (much like having only 2 TV channels, I guess), imposssible. A time when there weren’t just a few defined genres, but in which almost every game was completely original? A time when games were written by a single person, at home, instead of huge teams of programmers, artists, musicians and designers? An era when games were not designed by committees, but came from the imagination of the author – and, thus, weren’t watered down, but could, instead, take risks? An age when games didn’t cost millions of dollars to make, and, so, didn’t need to be similar to other games that had already sold well? When people weren’t obsessed with 3D?

You mean, there was a time when games weren’t simply first person shooters, real time strategy, driving, sports or Tetris/Bejeweled clones? When every game could be – and usually was – completely new?

Nah. Many people, today, can’t even imagine such a thing.

And so, kids are happy buying sequels after sequels, buying the same game over and over, just with better graphics than the previous version. They’re happy, and they don’t see anything wrong with it.

But I remember. I remember the Videopac / Odyssey2, the ZX Spectrum, the C64, the Amiga, and even the NES/SNES.

But try explaining that to kids, these days. :)

A new Star Control game?

Star Control 2 is still one of the best games ever, and probably unsurpassed in its genre (although it doesn’t really belong to a single genre). Now, a guy from Toys from Bob, the company founded by the two Star Control creators, wants them to do a new Star Control (a real one, not the “good-but-not-great” SC3), and is asking for emails asking for it, to show Activision that there’s a demand for it, and that it would sell.

Source: Toys for Bob. The email address is there; please don’t spam it, just tell him, politely, why (and how much) you want a new Star Control. :)

EDIT: The UQM site now has a petition page, which can simplify the process. Please go there. A new SC by the original authors would be like a dream come true.

Unlockables: good or bad?

A couple of days ago, I bought Chessmaster 10th Edition, as it was ridiculously cheap. Great game, the best tutorials ever, incredible graphics, and all that. But one feature caught my attention: several chess sets needed to be unlocked! “You need to win 25 rated games to unlock this set”, and so on.

This is common in many kinds of games, such as racing games, but in a chess game? It was certainly new to me.

And this got me thinking about unlockables. I’ve seen people saying that they don’t like them – why shouldn’t all the content be available from the start? Why should I have to work to get it all? Besides, a game with 20 cars has as many cars as one with 10 from the start, and 10 which need to be unlocked.

But… I like unlockables. Sure, in the end the content is the same, but unlockables mean that there’s always something new in the near horizon, always one more goal. And when you do unlock it, it’s a novelty.

Using the cars example: if you have 20 cars from the beginning, you probably try 3 or 4, choose a favorite, and use just that one from now on. If you have to unlock most of them, on the other hand, you will probably try out each new one as it’s unlocked. Much better, isn’t it?

So, game designers, please ignore the cries of lazy, instant gratification gamers. To them, playing isn’t a joy, it’s a chore, it’s “work”, which they do just to get to the end and “beat” the game.

New Portuguese Nintendo DS forum

For Portuguese-speaking readers: I’ve just created a new phpBB forum, Nintendo DS – Portugal.

It’s still in the beginning, but I hope it’ll be successful – and I hope that I don’t own the only Nintendo DS in Portugal. :)

So, if you speak Portuguese, and have a Nintendo DS or are considering buying one, you’ll be welcome there.

Merry Christmas…

… or whatever holiday you celebrate! :)

See you in a couple of days…

Sonic games ordered

I’ve just ordered the 2 Sonic Adventure games for the GameCube. I know, they’re Dreamcast ports, and therefore don’t use the Cube to the full; on the other hand, graphics aren’t everything, and they were cheap. Besides, both of them introduce new characters to the Sonic mythos.

Also, yesterday I “unburied” a game I’ve had for a few months, but had never played after trying out when I got it: Star Wars: Rogue Leader. Very nice, and more “Wing Commanderish” than I remembered it.

Some games I want

Since it’s almost Christmas… :)

In no particular order:

  • Sonic Adventure / Sonic Adventure 2: Battle / Sonic Heroes / Shadow the Hedgehog (GameCube): I haven’t played a Sonic game since the first 2D ones on the Megadrive, and I miss the blue guy. I think I’ll start with the first two, which are already Player’s Choice games, and can be bought cheaply.
  • Doom 3 (PC): I’ve only tried the demo, some months ago, and my PC is too slow to play it properly. But I’d like to play it in full when I get new hardware, a couple of months from now. I know a lot of people were disappointed with the game, as they were expecting a rocket-fest such as multi-player Quake, and Doom 3 is more of a horror game – but I’m curious about it.
  • X-Men Legends 2 (GameCube): loved the first one – the 4-player mode was great! I want more of it. :)
  • Mario Superstar Baseball (GameCube): one more for the post-lunch gaming sessions at home. :)
  • more tactical RPGs (several systems): after “discovering” Fire Emblem: Path of Radiance, I want more. Most of them are for the GBA, it seems…
  • an RTS (PC): probably Age of Empires III, but, again, I need to upgrade my puny PC first…

Looking at that list, I realize an interesting fact: that after being a computer (8-bit, 16-bit, PC) gamer for most of my life, my tastes have slowly been turning to consoles more and more. I still play and enjoy PC games, but most of them are older ones – and, except for Civ 4 and the R:TW expansion, I haven’t bought any recently. I guess that would change if I had a more powerful PC, but… I don’t know. Not only do console games not have compatibility problems or hardware requirements that cost an arm and a leg to fulfill, but they’re… different. And they still feel “fresh” to me, while PC games increasing feel like what I’ve been playing all my life. Maybe I simply needed a change.

But it’s a fact that, for the past few months, I’ve been spending much more time on the GameCube than on the PC.