Archive for the 'PS2 games' Category

Sonic Heroes: first impressions

I received it last Friday, for the GameCube, and played it yesterday for a couple of hours.

First, let me say that this is my first Sonic game since the original ones for the Megadrive (I have the 2 Sonic Adventures ordered, but one of them is back-ordered and so they haven’t arrived yet). This means that it’s also my first Sonic in 3D.

Sonic Heroes

From what I’ve played so far: the graphics are good. Not great, but good. Voice acting is… OK. The levels themselves look very, very nice, and the sense of speed is absolutely amazing. The camera, however, is quite poor - quite often you have to use your memory about what you’ve seen earlier, because you’re not seeing where you’re going - the camera takes too long to turn.

Even though the game is fully 3D, it plays (at least, so far - I’ve just got past the first boss) much like the old 2D games, in the sense that it’s quite linear - it’s always obvious where you have to go, and there’s not really any exploration, except to look for hidden areas and items. In other words, instead of free exploration like, say, Mario 64 or the 3D Zeldas, Sonic Heroes plays more like an “obstacle course”. A beautiful and varied one, though.

As you’ll know if you’ve read any (p)review or seen any ad for the game, you don’t just play one character, but a team of 3. There are 4 different teams, with slightly different storylines, goals, game styles and difficulty levels. Basically, however, each team has one “Speed” character, one “Power” character and one “Flight” character (for instance, in Team Sonic, they’re Sonic, Knuckles and Tails, respectively). In many parts of the game, you have to use a specific kind of character, though many challenges can be overcome with different characters, and sometimes you even get to choose paths, such as one which requires Power and one which requires Flight.

So far, I’m enjoying it, and thanks to its being a Player’s Choice game, it was quite cheap, too. :)

Now playing: Fire Emblem: Path of Radiance, Beyond Good and Evil

I haven’t had much time to play games, in the last few days. This weekend, I was ill (though, in the immortal words of Monty Python, “I got better”), and there has been a lot of other stuff to do. Still, I had a little time to “maintain my sanity”, and I’ve been playing two games, mostly.

The first of them is Fire Emblem: Path of Radiance, on the GameCube, which I’ve already mentioned a couple of times here. It keeps getting better and better - good story, interesting characters, more decisions to make, and, best of all, the need for different strategies in every level - not simply “advance and kill everyone in your path”. It’s really a joy to play.

The second one is a bit older: Beyond Good and Evil, also on the Cube (this isn’t an exclusive, though, it’s also available for PC, PS2 and Xbox). I’ve had this game for about a year, but for some reason had never got around to play it… until now. And it’s brilliant.

Beyond Good & Evil

IGN’s review, quoted on the back of the box, describes it as “Zelda for grown-ups”. While I don’t think that it’s a perfect description - among other reasons, because the Zelda games aren’t really for kids - it’s certainly a quick way to explain to people what the game looks and plays like. It’s an action/adventure game, with a great story (involving control of the media by the government - guess that’s where the “for grown-ups” bit comes from), and absolutely endearing characters. For instance, one of your “party members” is Pey’j, a pig-like humanoid - whose personality, voice acting and mannerisms make him more “human” and lovable than more than 95% of video game characters. Jade herself, the character you control, is one of the few female characters that is feminine without looking as if she’s just there for making male teens drool. :)

BG&E has been called “the best game nobody played”, as, while every review out there described it as brilliant, it almost didn’t sell. :( But you can probably still buy it, and cheaply, too. If you like the 3D Zeldas (Ocarina, Majora, Wind Waker), go buy it immediately; if not, or if you don’t know them, at least take a look at it; rent it, or something. It’s a work of art - so much that Peter Jackson recently contacted the main author, Michael Ancel, to create the game version of his next movie, King Kong.

Resident Evil 4 for PS2 is out

See my Gamecube Resident Evil 4 review for more information.

According to reviews, it looks worse than the GC version, and has more slowdowns. Textures are simplified, and lighting is worse. On the other hand, it includes a lot of extras, including new missions and game modes, and it’s still one of the most impressive looking PS2 games.

If you have a PS2 but not a GC, I highly recommend this game - it’s fantastic. If you have a GC, on the other hand, you already have the best version of RE4 (I’m assuming that anyone with a GC but without RE4 is, well… intellectually challenged - or simply doesn’t like games at all, and bought the console “for the kids” - and RE4 certainly isn’t appropriate for them), though the PS2 version may still be worth a rent for the extras.

Fahrenheit / Indigo Prophecy (PC / PS2 / Xbox, 2005)

This is the most recent game mentioned in this site, so far. In fact, I bought it less than a month ago. It’s not a huge game, I finished it in about a week, but until I reached the end, I didn’t play any other games at all. Because Fahrenheit (Indigo Prophecy in the U.S.) absorbed me completely.

Fahrenheit 1
Fahrenheit 2

Continue reading ‘Fahrenheit / Indigo Prophecy (PC / PS2 / Xbox, 2005)’

Max Payne 2 (PC /PS2 / Xbox, 2003)

In contrast to the previous 1982 game, here’s a 2003 one: Max Payne 2: The Fall of Max Payne.

Max Payne 2 1 Max Payne 2 2

Now, it wasn’t certainly as innovative as the first Max Payne - technically, other than improved graphics and sound, the only major novelty was the Havok ragdoll physics engine (it was one of the first games to use it, and it was certainly impressive). But it was also an improvement in other, subtler ways. Basically, it was the first Max Payne done right.

It had a much better story, and better writing (makes the first game sound like an amateurish Raymond Chandler imitation), although I miss the “The sun went down with practiced bravado” line. :) It used real actors, this time. The dream sequences were creepy instead of annoying. The sniper rifles were done right. Playing as Mona Sax was actually a different experience. The “reloading during bullet time” effects were out of this world. The “Address Unknown” theme park was a brilliant level. Even the TV shows inside the game were a pleasure to watch.

One of my favorite action games of all time, and one I am currently re-playing.

Official site: www.maxpayne2.com.






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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal