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Jets’n'Guns: Gold Edition

Well, as my first post, I’d like to point out something I just found out about.

Rake in Grass has just launched an expansion pack for their great game, Jets’n'Guns!!

More of a “ok, the game’s as it should’ve been now” than a “hey, new stuff!” package, the so-called Gold Edition brings new features (well, duh ^_^’) like:

  1. the game now supports 800×600 resolution, which means more baddies on the screen, more items onscreen in the shop, etc.;
  2. More weapons, more foes, more ships, twice as long story mode and more music from the norse gods Machinae Supremacy (among others)!

If you like side-scrolling, R-type-like shooters with very nice graphics, excellent gameplay and are known to have the occasional bit of spare time on your hands, make your way to the game’s website and indulge yourself on an early holiday gift.

Consider this though: if you already own the “not gold” version of Jets’n'Guns, the Gold Version will cost you $9,95. If you do not (and shame on you if you don’t!), then it’s $29,95.

(Should you find yourself thinking “Weren’t the ads supposed to be on the right?”, I apologize: it’s my fault. I just saw this and made it my immediate priority to share it with the world in the appropriate medium, this blog.

My next posts will be much better, believe me :) )

[it was already quite good, but… you forgot the link. :) Here it is: Jets’n'Guns. - Dehumanizer]

Nintendo Wii: first impressions

NOTE: the following is translated and adapted from a post of mine on the Nintendo DS - Portugal forum.

I have it at home, since yesterday.

I’ve been playing with it for several hours, now. Unfortunately, my brother (who is the one who bought it for me; I wasn’t in the country on release day) was only able to buy the basic package: the console itself, Wii Sports, one wiimote and one nunchuk.

I haven’t been able to explore Wii Sports thoroughly, as my TV is in my bedroom, and the bed is in the way. :| I’m going to move the TV to the living room today or tomorrow, hopefully. I’ve won a couple of tennis games (which is much more fun than you’d imagine), but the “real thing” will be when I can play with more room, and with more people (which will require more wiimotes, and they’re completely sold out right now).

Besides disk-based games, the Wii supports several channels, and can go online. Connecting it to the Internet was extremely easy; there were no compatibility problems with my Linksys WRK54G router, which I already use for the Nintendo DS. The wireless range seems to be better than that of the DS, and it now supports WPA encryption (which I’m not using, though, because of the DS - only WEP there). As soon as you go online, the console updates its firmware, which takes a little while, but no effort at all.

News and weather channels are available on the channel selection screen, but they’re not working yet; according to Wikipedia, they’ll be up and running either this month, or in January. Same thing about the Opera browser, whose release date is apparently December 23.

One of the most interesting channels is, of course, the Virtual Console. Apparently, new games will be released every friday. I’ve already bought a few: Donkey Kong (NES) due to nostalgia (even though it’s a relatively poor version, quite inferior to the original arcade), F-Zero (SNES), Super Mario 64 (N64), Donkey Kong Country (SNES), Sonic the Hedgehog (Mega Drive), Super Star Soldier (PC Engine) and Dungeon Explorer (PC Engine). A special note about Mario 64: I never had an N64, and, though I had already played the game using emulators, and later on the DS, I had never played it using an analog controller (in this case, a GameCube one) until yesterday. And the game really needs one; it’s like I was playing a different game! Moves and tricks that I had to struggle with on the DS come up absolutely naturally here. The N64 version doesn’t include the DS extras (3 new characters, more stars, better graphics), but this game really requires an analog stick…

A couple of PC Engine games support 5 players at a time. Dungeon Explorer is a more complex Gauntlet clone, and Bomberman 93 probably needs no introduction. Since the Wii can only support 4 wiimotes or classic controllers at a time, and up to 4 GameCube controllers, you need to use a combination of both. I have 4 GC controllers, so I will, hopefully, be able to play 5-player Dungeon Explorer after the next lunch here. :)

One warning: some (not all) NES, SNES and Mega Drive games (not PC Engine, oddly enough) weren’t, originally, properly converted from NTSC (60 Hz) to PAL (50 Hz); they had black borders on the screen, and were about 13% slower than the original versions. Since they’re perfectly emulated here, and the European Wii uses emulated PAL versions, the problem persists. If you’ve played the original versions and were OK with them, you won’t see a difference here, but it’s a pity that Nintendo didn’t do the extra work of fixing this problem… after all, the Wii supports 60 Hz PAL, unlike the original consoles.

And that’s it for now. When they’re available again, I hope to buy Wii Play (which includes an extra wiimote), a second nunchuk, and a couple of classic controllers. As for games, I want Zelda, Red Steel, DBZ: Tenkaichi 2 and Call of Duty 3. It’s likely that I’ll only be able to get most of those next year, though…

Blog moved!

If you’ve arrived here through the front page, you’ve already seen the redirection page, I believe. Any individual post, however, is transparently redirected, with no warning message. And, of course, if you use the RSS feed, you won’t even see a change.

Anyway, this blog’s new address is www.thegamesofmylife.com. Please, update your bookmarks. If you have a link to The Games of my Life on your own blog your site, I’d appreciate it if you updated it as well.

Current stuff: DS games, Wii

Sorry about the recent lack of posts. I’ll try to post more in the future. :)

I’ve been playing mostly Nintendo DS games, these days. My PC is too old to play any recent PC game (I’d love to play Medieval: Total War 2. :(), so there’s nothing new there. If it wasn’t for the DS, life wouldn’t have meaning. :)

On my own, I’ve been playing Gyakuten Saiban 2, also known as Phoenix Wright, Ace Attorney: Justice for All. I bought it from Play Asia, as the Japanese version includes a full English translation. I love these games, by the way, and couldn’t recommend them more, especially if you love adventure games with a great sense of humor. You shouldn’t be afraid of reading, though.

Multi-player-wise, I’ve been spending my time with Mario Kart DS, 42 All-Time Classics (called Clubhouse Games in the U.S.) and Big Brain Academy. All those are fantastic with 4 players or more.

I have to say that I’m quite enthusiastic about the Nintendo Wii. Everything I’ve seen about it has been great. I’m in Europe, so it won’t be released until December 8th… well, it’s just a couple of weeks. Hopefully, I’ll be able to buy it on launch day, because unfortunately I live in an ignorant, Playstation-obsessed country, and the Wii will probably be less successful that it’s been everywhere else.

If all goes well, I’ll get Zelda: Twilight Princess on day one as well. And, who knows, some Virtual Console games, too… :)

Nintendo DS Browser - my review

(originally posted in The Tlog)

Nintendo DS Browser

Well, I’ve had it for a couple of days now. As far as I know, it hasn’t yet been released in Portugal, but I ordered it from Amazon.co.uk.

If you’ve used Opera Mobile version 8.x, you have an idea of what to expect, as the browser (while it has the “Opera” brand, it’s referred to as “Nintendo DS Browser”) is mostly the same, with the necessary changes for the different hardware, naturally.

The biggest problem, in my opinion, is this: it’s a bit slow. Not unbearably so, but scrolling is far from smooth, especially on more complex pages. It also loads and renders them slower than you’re probably used to, even with a fast connection. It’s usable, sure, but it’s far from the experience of using Firefox on a PC, of course. In fact, Opera in my Nokia 6630 is faster than this one (but, then, modern cell phones are more powerful, hardware-wise, than a DS).

The browser has two vieweing modes: Small Screen Rendering mode (SSR), and Overview mode. The first works mostly like the mobile version: it ensures that you never have to scroll horizontally, by making every frame / column appear on top of each other. You can read pages perfectly, but you lose a lot of the formatting. One problem is that in sites with a menu on the left, the entire menu appears before the content, which means you have to scroll down a lot to start reading. Anyway, this mode is perfectly fine for reading blogs, for instance, but a forum (such as a phpBB one) is more complicated.

Overview mode shows the entire page with the original formatting. You see a “zoomed out” version on one of the screens, and a zoomed in section on the other. You can drag the zoomed in part with the stylus, of course. This way, you can see a site with its original look, but navigation becomes more difficult.

Personally, I stay in SSR mode most of the time, except when a site really requires its original formatting. One interesting example is GameKnot, an online chess server. With Overview mode and maximum zoom out, you can actually have the entire chess board on the clickable screen, and make your moves with the stylus! I’ve tried it and it works, which shows that Javascript support is acceptable.

You can write using a virtual keyboard, in the same way you write your name in a game, or use handwriting recognition. I didn’t like the latter; maybe it’s because I’m used to my old Palm, which recognizes characters differently. Many times, it didn’t recognize the letter I typed, and I’ve found no way to write accented characters. Anyway, the virtual keyboard works quite well, and you can certainly write faster than using T9 in a cell phone.

One problem, though: maybe it’s because this is the UK version, instead of a localized Portuguese one, but, as far as I can see, there is no way to write vowels like A and O with a tilde, like “ã” or “õ”. The browser shows them perfectly in pages, but they’re not available on the virtual keyboard. You can select which national keyboard you want (US, UK, SP, etc.), but there’s no Portuguese one. Maybe it’ll be available when (and if) they release the browser here. It’s not the end of the world, but it can be annoying if you want to use it for writing or commenting in Portuguese sites or blogs.

Personally, I use this browser mostly for reading in bed (blogs and other sites). :) It’s much more comfortable to use the small, light DS than a comparatively huge and heavy laptop. And I don’t currently have one of those, anyway. :)

No Java or Flash, but I don’t miss them. :)

It saves bookmarks and the browser configuration to the card, but not cookies or files. Cookies are lost when you turn the DS off, which means that you have to log in again in any site you access. A little annoying, but, as I said, you can write usernames and passwords quickly using the virtual keyboard.

So far, it hasn’t crashed once.

There are two versions, one for the old DS (”Phat”), and another for the DS Lite. The reason is that the browser comes with a memory expansion, which is inserted into the GBA port, and they include a smaller one for the DS Lite, which doesn’t stick out of the port (like GBA games do). The Phat version works on both DSs (sticking out of the GBA port on the Lite), but the Lite version is for the Lite only.

Curiously, this isn’t out in the US yet… one of the few times us Europeans got a better deal. :)

A portable GameCube?

Nintendo GameCube

Rumors of a portable Nintendo GameCube console, or at least a portable which plays GC disks, have been seen on gaming news sites for the last few days. The cause is that, apparently, Nintendo has got IBM to shrink their Broadway chip recently.

Now, I doubt these rumors are true, for several reasons. First, it would steal the thunder from their October / November Wii launch. Second, they already have a portable console which is selling like hot cakes - in fact, it’s currently the best selling console world wide, by far. Third, I don’t know if current technology allows a console with optical disks to have a decent battery duration, and yet be low cost - just ask Sony. Fourth, while the GC sold as much as the Xbox world wide, and made money for Nintendo, a lot of people still associate the name “GameCube” with failure, and with lost market share.

On the other hand, a portable GC would be interesting:

  • Big software library, with many more games than the PSP, including a lot of classics
  • GC games have very short load times, unlike the PSP
  • The GC is much more powerful, graphics-wise, than the PSP (or even the PS2)
  • Most Nintendo fans (like me) already have a relatively big collection of games, and would love to play them on the go

In conclusion? I doubt it’ll happen, but it would be nice. :)

EDIT: of course, Nintendo wouldn’t call it “a portable GC”, since it would look old, and, as I said, the GC brand isn’t very popular. More like the “Game Boy Ultra”, which, whaddyaknow, is also compatible with GC games. :)

Nintendo Wii: "underpowered"?

While most developers and producers (including big ones like EA and Ubisoft) have said that they are fully behing the Wii, a few developers (”lazy”? naaah) have said that it is “underpowered” for the games they are developing for consoles like the PS3 and the Xbox 360. Gamers, in forums - especially younger ones - also complain about the Wii, calling it “a souped-up GameCube with a new controller”. It’s as if it was CGA in the age of VGA - though those gamers are probably too young to know what CGA was. :)

That image, however, is wrong - and it just shows that people are simply not thinking.

The Wii is said to be “2-3 times as powerful” as the GC. Right? On paper, that seems to be nothing compared to the multi-core, multi-gigahertz monsters that the 360 and the PS3 are.

That’s a way to look at it, sure. But think of it in another way. Do you think that the current generation of games - PS2, original Xbox, GameCube - are absolutely, downright ugly? Ugly in a way that they are unplayable? Do you find games like God of War, Gran Turismo 4, Halo 2, Metroid Prime or the better-looking GC version of Resident Evil 4 “ugly”?

I don’t think so (unless you are SO young that the 360 is your first console ever. :)) Well then, the Wii will beat all of those in terms of graphics. Easily.

"Kids, these days…"

Older people tend to note how kids, today, have no sense of how much harder things were in the early days. But it can also happen in the opposite direction: if all you’ve ever known was something “bad”, you will probably consider it “normal”, and be satisfied with it.

For instance, if you were born under a dictactorship, it’s very likely that you won’t see your lack of freedom as a problem, especially if you don’t have any contact with people in more free societies. So kids will be satisfied, while their parents or grandparents may remember a time when you could say what you thought without being arrested, for instance.

But… what does all this have to do with games? (you were probably wondering if you’d arrived at another blog by mistake…) Simple: the lack of originality in today’s games.

Most young gamers (say, under 20) probably don’t see a problem with games, these days. To them, it’s perfectly normal to be able to say “it’s like C&C” or “it’s like Counter-Strike, only with…”. To them, there are probably fewer than 10 game genres, and that’s OK. You like some, you dislike the rest.

If you’re 30 or so, however, and a gamer (not simply someone who plays a game from time to time), you’ll be bored with most of today’s games, and for a reason. You remember the early 80s.

I’ve had difficulty in explaining those times to younger people, because they seem inconceivable (much like having only 2 TV channels, I guess), imposssible. A time when there weren’t just a few defined genres, but in which almost every game was completely original? A time when games were written by a single person, at home, instead of huge teams of programmers, artists, musicians and designers? An era when games were not designed by committees, but came from the imagination of the author - and, thus, weren’t watered down, but could, instead, take risks? An age when games didn’t cost millions of dollars to make, and, so, didn’t need to be similar to other games that had already sold well? When people weren’t obsessed with 3D?

You mean, there was a time when games weren’t simply first person shooters, real time strategy, driving, sports or Tetris/Bejeweled clones? When every game could be - and usually was - completely new?

Nah. Many people, today, can’t even imagine such a thing.

And so, kids are happy buying sequels after sequels, buying the same game over and over, just with better graphics than the previous version. They’re happy, and they don’t see anything wrong with it.

But I remember. I remember the Videopac / Odyssey2, the ZX Spectrum, the C64, the Amiga, and even the NES/SNES.

But try explaining that to kids, these days. :)






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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal